A good action RPG game lives or dies by the quality of its controls. That's why we took the matter to heart – Oceanhorn 2: Knights of the Lost Realm will play great independently from your device of choice.
Read MoreAs it's customary in video game development, when we set out to find the right vibe for Oceanhorn 2: Knights of the Lost Realm, we came up with a bunch of concept art pieces. Fast-forward to now, with the game almost done. How much did we stick with those original ideas, and how much have we deviated from them? Let's take a moment and see how the locations we had in mind were implemented in the actual game.
Read MoreWe've all grown up with RPG games where dialogues were limited to a tiny text window with an arrow at the bottom and, in the best case scenario, a blippy SFX when the story unfolded. It's 2019, and excellent voice acting is now a fan-favorite feature.
Read MoreRay Chase is the voice of Mesmeroth in Oceanhorn 2: Knights of the Lost Realm. We spent some time together – the FULL INTERVIEW is finally available!
Read MoreFor this last installment of our Inspirations series, we had the chance to sit down with Heikki Repo, Creative Director of Cornfox & Brothers. Heikki, one of the founders of the company, is responsible for the overall vision and story of the Oceanhorn saga.
Read MoreIn the second part of our Inspirations series, we sat down with Claudio, Cornfox Producer and Level Designer. “My tasks range from managing partners relationships to designing the dungeons in the game. Cornfox is a small company, we all multitask.”
Read MoreThe best thing about being a small team of developers is that we get to come to work and exchange opinions on what games we played lately, what retro titles our colleagues should check out, and what we could learn from the design of this or that game.
Read MoreEnclosed by mighty glaciers, the lands of Gaia are divided into three main regions: Arcadia, Pirta, and Submeria, each home of a specific culture – respectively Arcadians, Owrus, and Gillfolk.
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