Small Team, Epic Scale: Building Oceanhorn 3

Hey Adventurers,

As we keep charting the course for Oceanhorn 3: Legend of the Shadow Sea, we wanted to take a moment to show you what’s happening under the hood. Bringing a cinematic RPG to iPhone, iPad, Mac, and Apple TV is a huge mission, and our partnership with the Unreal Engine team has been a total game-changer for us.

Today, we’re stoked to share a "behind the curtains" feature published by Unreal. This interview and video give you a direct look at our studio’s workflow and how we’re using the latest Unreal Engine 5 tools to bring the Shadow Sea to life.

In the video, we dive into how these tools let our small indie team make a massive impact on the final game: 

  • How we prototype new battle systems and RPG mechanics on the fly.

  • Making sure everything looks and runs beautifully across the Apple ecosystem.

  • Leveling up our storytelling and audio for the biggest boss fights we’ve ever built.

Whether you’re a fellow dev curious about our pipeline or a fan stoked to see how Oceanhorn is evolving, this look at our creative process is for you.

We’re incredibly proud of the universe we’re building and can’t wait for you to set sail with us. Thanks for coming along for the ride!

Fair winds,

The Cornfox & Brothers Team

Cornfox