Making a game as an artist is both fun and rewarding. You get to see a world that was in your head growing richer and richer everyday and after some time you get past the point where your world is no longer collection of symbols
Read MoreWhat you see up there is our new company logo! Motivation behind our face lift is that our old (but still semi-cool) logo was hard to interpret in small size, like say in mobile phone screen.
Read MoreFantastic news came to our attention! Chris Buffa from Gametrailers featured Oceanhorn in Gametrailers' Side Mission article of "Most Anticipated iPhone and iPad Games".
Read MoreThere is a good reason for that, we just can't talk about it yet! :) We had to focus on another project to give a glorious finish to a work we started years ago. It was also a mean to secure our company's and Oceanhorn's future, so I hope people who are waiting for Oceanhorn won't be mad at us.
Read MoreWonderful Luke Plunkett of Kotaku made news of Oceanhorn Secret video in Kotaku! Check it out!
Read MoreSomeone uploaded secret Oceanhorn stuff to youtube! ;) The game is still very much work in progress, but we are proud to give you this small sneak peak of its gameplay. By the way it is secret, so tell everyone!
Hi everyone! Sorry for the long silence. Developing Death Rally: Road Wars took most of our time during November and December of 2011 so we had to scrape all the time we had between submission days and days Death Rally was out being tested to develop our adventure game Oceanhorn.
Read MoreI promised earlier to shed some light on the production of Oceanhorn. So, here I go and present the people behind this game! Jukka and Antti Viljamaa are the brothers of Cornfox & Bros.
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