Through space and time: revisiting Oceanhorn's landmarks
By now most of you know that Oceanhorn 2: Knights of the Lost Realm is actually a prequel to the events of Monster of the Uncharted Sea.
It stands to reason, then, to wonder if this title will show you places you're already familiar with under a different light. The answer is a resounding, "yes."
In this update, we'll look at four key locations that Oceanhorn 2 revisits: Submeria, the Forest Shrine, Grand Core, and Southwind Islands.
You might remember that the Gillfolk in the first game were hiding in the caves of Gillfolk's Drop because of the threat posed by Oceanhorn. Huge shells were placed all around the cove, so Submeria, the kingdom's capital, also features shells prominently, as you can see from the comparison pictures. What kind of hermit crabs have been living inside these things, you ask? That's a story for another time.
The Forest Shrine
The Forest Shrine was one of the main dungeons of the first Oceanhorn. In Knights of the Lost Realm, you'll mostly see it from the outside, but we've given it a little bit of a makeover – it now feels more prominent and mysterious.
The Grand Core has a crucial role in Oceanhorn 2: Knights of the Lost Realm. In the first game, Grand Core was at the entrance of Sky Island, while in Oceanhorn 2 it's an integral part of the White City, the capital of Arcadia. Uhmmm, you wouldn't be wrong in thinking that something's gotta give!
Many elements from the first game, like turrets and metal pipes, have been reprised and cleaned up a little.
The tropical environment has been completely overhauled. While on the first Oceanhorn you spend most of your time in the dungeons below Southwind Isle, in Oceanhorn 2 you'll get to explore the tropical landscape above and below the water surface. As a matter of fact, this area hides Submeria in its depths.
There are many more locations fans of the first title will recognize in Oceanhorn 2 – the wait is almost over, and your journey is about to begin!